z# Episode 11 – Session Notes
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Party present

All seven party members were active this session:

NPCs encountered

NPC Status Notes
Korno Captured Taken prisoner by Templars; safe house overrun before the party arrived
Leviath Alive Found by Derfel guarding refugees in a hidden hollow; revealed The Alliance
Cricket Alive Among the refugees rescued earlier from the child-trafficking gang

Factions

Faction Activity
The Templars Consolidating control of the slums; 50+ in the plaza, patrols of 6 to 8
Noble House Soldiers Embedded with Templar patrols
Dregoth Cultists Detected the party descending the well; dropped the elemental skull rather than send soldiers
The Alliance Revealed by Leviath; sanctuary beneath Raam's cistern system

Locations visited

Location Notes
The Slums Ruined after the tear storm; now a near-impassable maze of rubble
The Plaza Templar field camp; 50+ soldiers; central well judged too dangerous
The Cisterns Reached via the outer well near the city walls; The Alliance operates here

Combat: the Sand Elemental, successes and failures

The party descended the outer well expecting to set an ambush on pursuing Templars in a tight corridor. Instead, three failed skill checks during the slums crossing told the Dregoth Cultists that someone had gone down. Rather than send soldiers after an unknown quarry, they dropped a skull into the central shaft, sealed both wells, and left it to do the work. The skull pulled stone and sand into itself and rose as a huge sand elemental between the party and the refugees. It would have been larger still had the party been slower to descend.

The creature's defences reshaped the whole fight. It had earth instability (it could not be knocked prone or pushed), it was immune to the stunned condition, and it was largely immune to Web. What it was not immune to was Command, and that single gap decided the encounter.

What worked

What did not work

Outcome

The elemental's mass collapsed under sustained slashing, fire, forced movement, and the falling ceiling. It fragmented: a medium sand elemental split away and dispersed, and the original skull dropped free. Her moved in and took The Skull. The party survived, heavily wounded, in the dark, with the refugees intact behind them.

Tactical note for next session: Pete confirmed the next fight is built specifically to shut down the engine that won this one. The enemies will be high-Wisdom and "all wearing circlets of immunity to Command." The Cloud of Daggers plus Command lock will not save the party twice.

Her at the table (she is mute)

Her does not speak. Her Roll20 chat and her actions are the whole of her voice in a session, so they are worth recording in full. Episode 11's moments:

Rolls and dramatic moments

Resources expended

XP and loot

Open threads

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